![]() ![]() ![]() Replaced third-party json library with hs.json.Removed shell script used to call out to yabai.Fixed: Failure to parse json output from yabai that contains inf values (might fix #46).Fixed: Icons don't change when toggling showIcons (#68).Fixed: offset indicators when menubar is not hidden (#80).I apologize that I won't be working on this anymore – but that doesn't mean you can't fork & carry the torch ) Initially, this was due to a scary bout of RSI-esque finger pain that entirely prevented from me from typing (really – I had to use Talon for basic computer use) The lesson I took away is that my hobbies shouldn't invovlve continuous typing (given I'm already typing all day for work). Unfortunately, I've haven't been able to work on this project since Q3 2021. Also had to do with the UI if I can dig up a stack trace somewhere I'll post it here too.Visualize yabai window stacks on macOS. Also, I was having random NullReferenceExceptions in the Editor in existing projects occasionally. Forums think it's spam, so I pastebinned it here. Is there maybe a misconfiguration in where they pull the packages from, or is there a problem with the server they pull the packages from? When creating a new project, it takes 20 seconds for it to get past whatever it does with the template, and it takes another 20 seconds for it to complete the "Resolving Packages" task.Įdit 2: Would like to mention my Unity logs have a similar stack trace. I feel like there's something wrong as it is Unity projects seem to take way longer to create/load. ![]() I'm currently installing 2020.1.6f1 to see if maybe it's a dirty installation thing, but I doubt it.Įdit: No dice. ![]() None of the options alleviate the issue.Unity goes straight towards Failed to load window layout.Create a new project with any of the stock or downloaded project types. ![]()
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